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A selection of interesting pixel platformers: the best of the best

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Pixel art is back in fashion, and platformers are firmly at the forefront of this movement. These games not only impress with their retro style, but also with deep stories, unique mechanics, and engaging gameplay.

Celeste: An Emotional Journey to the Top

Celeste is a gem among pixel platformers created by Canadian studio Extremely OK Games (formerly known as Matt Makes Games). The game appeared in 2018, inspired by classic concepts and the desire to create a project that combines complex gameplay with a deep emotional story. The idea was born from a mini-project developed for a game jam, which later turned into a full-scale release.

The Vancouver-based studio took inspiration from retro games like Super Mario Bros. and Super Meat Boy to create a product that challenges the player’s skills while exploring the inner fears and doubts of the main character. Madeline, the central character, embarks on a journey to the top of the mountain, facing her own weaknesses and insecurities. Features:

  1. Unique mechanics: The mid-air dash mechanic adds depth to the gameplay, making each task challenging but doable.
  2. Graphics and atmosphere: The masterfully executed pixel platformer graphics are combined with a soundtrack by Lena Raine, creating a tense and touching mood.

Dead Cells: A pixel platformer with roguelike elements

Dead Cells offers a unique gaming experience created by the French studio Motion Twin in 2017. The idea for Dead Cells was born from the studio’s desire to combine dynamic combat and exploration in one project:

  1. History of creation. The developers from France experimented with genres to create a product that would stand out from other games.
  2. Year of release. The release took place in August 2017.
  3. Sources of inspiration. Castlevania, Dark Souls and Metroid served as the basis for the game’s mechanics and style.

Players control a hero who explores procedurally generated levels, fighting enemies and collecting resources:

  1. Battle mechanics. Users use a variety of weapons, including swords, bows and magical artifacts.
  2. Procedural generation. Each level is unique, making each playthrough a new challenge.
  3. Progression. Despite death, some resources are saved, allowing you to unlock upgrades.

Dead Cells has deep mechanics and high replayability. Pixel platformers with a story rarely reach such a level of detail.

Hollow Knight: a fairy tale in dark tones

Hollow Knight immerses you in the dark and mystical world of the kingdom of Hallownest, created by the independent studio Team Cherry from Australia. The game debuted in 2017, instantly winning the love of players and critics thanks to its sophisticated approach to gameplay and visual style. The pixel project was inspired by classic platformers such as Metroid and Castlevania, as well as the unique atmosphere of Hayao Miyazaki’s works. Features:

  1. Exploration of the world. The non-linear structure allows you to choose your own path, revealing the lore through atmospheric dialogues and mysterious artifacts.
  2. Battles. Participants use precise strikes, abilities and unique charms that customize the fighting style.
  3. Progression. The hero gains new skills, improves his equipment and opens up previously inaccessible areas.

What makes Hollow Knight stand out?

Every corner of the Hallownest world is filled with history, mysteries and unique aesthetics. Carefully crafted graphics harmonize with a dark soundtrack, creating an atmosphere of mystery and melancholy. Pixel platformers for PC rarely achieve such a level of artistic integrity, offering fans an unforgettable gaming experience.

Stardew Valley: A Pixel Farming Platformer

Stardew Valley, created by independent developer Eric Barone (known under the pseudonym ConcernedApe), was released in 2016. The project was born out of a desire to create a game inspired by Harvest Moon, but with the addition of modern mechanics and more freedom of action. The development of the platformer took more than four years, with Eric working alone, creating everything from pixel art to the music:

  1. Country of development: USA.
  2. The idea: to give players the opportunity to explore rural life through building a farm, developing relationships and exploring the world.
  3. Year of release: February 2016.

Gameplay and features

Users create a farm, engage in farming, fishing and communicating with villagers:

  1. Variety of activities. Farming, fishing, mining and interacting with NPCs.
  2. Flexibility of gameplay. The game offers freedom of action and unique development scenarios.
  3. Aesthetics. Simple but expressive graphics help to relax.

The project is ideal for those looking for a calm and exciting process. Among pixel platformers in retro style, it stands out due to the ability to build your own world and influence the plot.

Terraria: a world of adventure and creativity

Terraria offers exploration of a huge open world with elements of construction and combat. The project was developed by Re-Logic studio, founded by Andrew Spinks (known under the pseudonym Redigit). The release took place in 2011, and the game quickly gained popularity due to the unique combination of platformer and sandbox elements.

The inspiration for the creation of Terraria were classic projects such as Minecraft and Metroid. They motivated the developers to combine exploration, construction and combat in one gameplay. Features:

  1. Crafting. Crafting various types of weapons, including swords, crossbows, magic staffs and firearms. The building section includes houses, fortresses, farms, and decorative objects such as statues and fountains. These elements allow you to tailor the gameplay to each player’s style, creating unique worlds.
  2. Exploration. The world is full of secrets, including hidden caves with unique biomes and treasures. Players can find underground treasure rooms filled with rare resources such as mithril ingots or magic crystals. Caves vary from lava lakes in deep dungeons to icy tunnels filled with frozen chests. Some of them contain artifacts that enhance the character or open access to new areas.
  3. Combat. Exciting boss battles require strategy and skill. Terraria offers a variety of bosses, such as the Eye of Cthulhu, a huge flying eye that attacks with waves of minions, and Skeletron, who requires precise movement and agility to avoid the powerful attacks of his skeletal hands. The Wall of Flesh, one of the most memorable bosses, takes up the entire screen and moves straight towards the player, creating a tense atmosphere. Each boss has unique mechanics, making each fight a vivid challenge.

Terraria stands out for its huge freedom of action and deep mechanics. New pixel platformers rarely reach such a level of creativity and scale.

Conclusion: A choice for everyone

Pixel platformers continue to inspire fans of the genre with their diversity. From the emotional journeys of Celeste to the endless possibilities of Terraria, each project offers a unique experience. These games show that pixel graphics do not limit, but reveal the potential of developers and give players unforgettable impressions.

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Cooperative projects have always held a special place in the industry. From classics like Portal 2 to the pioneering It Takes Two, studios have been constantly striving to redefine the cooperative gaming experience. Split Fiction takes this concept to the next level, offering an original approach to co-op gameplay, unconventional mechanics, and a powerful story that combines elements of both an immersive film and a dynamic session. The game was developed by Yousef Fares, who has already proven his love for cooperative gaming through A Way Out and It Takes Two.

Split Fiction Gameplay: Synchronization and Variety

Unlike many cooperative games that offer standard cooperative missions, Split Fiction is based on the absolute synchronization of two players’ actions. Each level presents original mechanics that require close cooperation:

  1. One player solves a real-time puzzle while the other is in a platforming challenge.
  2. One hero controls a character in a science fiction world, while the other acts in a fantasy dimension.
  3. Some missions require asymmetric gameplay, where one character can change the other player’s environment.

The plot of the game Split Fiction: A Journey Between Genres

The story revolves around two writers, Zoe and Mio, who work in different genres: fantasy and science fiction. Due to a mysterious event, they find themselves trapped in their own worlds, forced to work together to find a way out. This is not just a story-driven game; the idea of combining different game styles directly influences the gameplay. One player controls magical creatures and explores ancient cities, while the other pilots a spaceship and battles robots. The project utilizes the concept of a multiverse, where the decisions of the players can alter reality. By breaking one element of the fantasy world, you can open a path to a future high-tech dimension.

Split Fiction Game Mechanics: Two Realities in One Adventure

An important element of the process is the various worlds and the interaction between them. The mechanics are based on the transition between parallel universes and the need to coordinate actions in different dimensions.

For example:

  1. In one scene, users can work together in the same world.
  2. In other missions, they are separated between different dimensions, but they can influence each other’s surroundings.

This approach not only makes the puzzles more challenging, but also forces the participants to think strategically, creating a genuine sense of unity between the partners.

Visual uniqueness and aesthetics

Each chapter of Split Fiction is a new game world, visually and mechanically different from the previous one.

Types:

  1. The fantasy world is filled with magical creatures, floating islands, and ancient temples.
  2. The cyberpunk biome offers neon cities, androids, and virtual simulations.
  3. The dystopian future shows a collapsing Earth where technology has gone out of control.

The developers paid special attention to the variety of environments, making each episode a separate work of art.

Characters from the game Split Fiction: Two Views on the Same Story

The main characters of Split Fiction, Zoe and Mio, are not just partners in the story, but two completely opposite personalities who find themselves in the same adventure. Their characters, perspectives on the world, and problem-solving methods contribute to the unique style of storytelling and gameplay.

Zoe is a writer who creates epic fantasy worlds. Her stories feature ancient dragons, mysterious mages, and worlds filled with magic. She is emotional, prone to impulsive decisions, and always acts on a whim, following her intuition. This approach is reflected in her gameplay style, where she relies on magical abilities, unconventional solutions, and sudden attacks.

Mio, on the other hand, is the author of science fiction works that prioritize strict logic, rational analysis, and technological breakthroughs. His methodical and consistent approach extends not only to the plot but also to the gameplay. The character uses gadgets, analyzes the world around them, and solves problems in a strategic way.

The game is based on the constant interaction between two characters. Their opposing views on the world not only drive the plot, but also directly influence the gameplay. Sometimes, players must compromise to overcome obstacles, while in other moments, each character’s decisions can lead to alternative outcomes.

The developers intentionally created mechanics that rely on cooperation. If Zoe follows her whimsical ideas and breaks through a magical barrier, Mio must devise a logical strategy to avoid the traps that arise from her partner’s chaotic actions.

Split Fiction Graphics: A Technological Breakthrough in the Cooperative Game Genre

The graphical component of Split Fiction has become one of the key aspects that create immersion in the game. The developers have used the power of Unreal Engine 5 to achieve not only high-detail environments, but also to create the effect of a living world that reacts to the actions of players.

One of the key achievements has been the implementation of dynamic lighting and global lighting, which allow to change the perception of space depending on the light sources. If a hero enters a dark cave, soft rays of light from a torch reflect off the walls, creating a realistic shadow, and the sky above the futuristic city shimmers with moving holographic projections.

The animation of characters and NPCs plays an important role. Enemies and allies have their own behavioral response system, which makes the world feel alive. Unlike traditional games where NPCs follow scripted algorithms, in Split Fiction, they can adapt to the player’s behavior. For example, enemies analyze the player’s combat style, while allies respond to the player’s emotions.

Conclusion

If you like cooperative games, Split Fiction is the perfect choice. It’s not just a project where two players work together on a common task; it’s a game where collective interaction is the core concept. With its challenging puzzles, diverse mechanics, emotional storyline, and innovative approach, Split Fiction stands out as one of the best cooperative games in history.

What games can make users feel like kids again, return to that very atmosphere of 8-bit battles and running from enemies? The platformer genre will always hold a special place in the hearts of gamers due to its unique combination of simplicity and fascination. Today, the genre is experiencing not only a comeback but also a real evolution. Therefore, questions arise as to whether platformers will remain relevant in 5-10 years, as well as how they continue to defy time and remain at the top of popularity.

Platformer games are a whole way of life.

The platformer genre is a philosophy and movement that inspires a new generation of developers. For example, Celeste is living proof of this influence. The developers started with the idea of ​​a simple arcade game, which they developed with such love and attention to detail that it quickly won the hearts of gamers. Indie games are often based on the platformer genre due to its obvious simplicity and at the same time incredible depth that can be achieved if you mix interesting mechanics and good platform action. In the indie genre, developers experiment with visual style, character creation, and bright levels that evoke emotions.

More about Celeste

A true masterpiece of the indie genre, created with soul and attention to detail. The developers, led by Matt Thorson, sought to create a game that would be both a challenge and an inspiration for users:

  1. Genre: platformer with puzzle elements.
  2. Developer: Maddy Makes Games.
  3. Year of release: 2018.
  4. Graphic style: pixel graphics, bright and saturated colors that perfectly convey the atmosphere and emotions of the characters.
  5. Gameplay: the main emphasis is on jumping and overcoming difficult obstacles. The user controls the heroine named Madeline, who strives to climb to the top of the mountain. Each level requires precision of movements and reaction speed.
  6. Plot: The story tells about personal fears and overcoming difficulties. Madeline must cope not only with physical challenges but also with inner demons.
  7. Levels: Multiple chapters, each representing a different stage of the climb up the mountain. Each level is filled with unique mechanics and elements, such as winds, moving platforms, and mirror reflections.
  8. Music: The soundtrack, created by Lina Raine, has become one of the most memorable moments of the game. The music perfectly complements the atmosphere and helps to fully immerse yourself in the process.
  9. Features: High difficulty, but at the same time there is a help system for those who are experiencing difficulties.

Themes: overcoming, self-development, fighting internal fears and anxieties.

The example of Celeste is just one of many. The platformer genre in the indie environment has become a symbol of creativity and self-expression. The direction makes it possible to convey the story, visual style, and complex mechanics that resonate with the audience. In such projects, developers often lay down a deep metaphor for overcoming difficulties: each obstacle is a personal struggle of the player, reflected in the jumps and falls of the character.

Why platformers are so popular: the secrets of the genre’s eternity

The answer lies in the combination of simplicity and fun. The gameplay is based on basic actions: running, jumping, and dodging. It is so intuitive that users instantly immerse themselves in the process, without thinking about complex rules. People love to jump, avoid obstacles, and collect bonuses – it is deeply embedded in our psychology, almost like an instinct.

Platformers evoke a feeling of achievement, even if it is just about completing a level. Simplicity turns them into an “ideal place to escape” from stress and worriesan opportunity to plunge into childhood, where everything seems understandable and fair.

Retro and its influence on new platformers: classic heroes and eternal popularity

When it comes to retro games, the first names that come to mind are, of course, Mario and Sonic. The characters have become icons not only of their time, but of the entire industry. Mario, created by Shigeru Miyamoto, is a classic example of a hero who strives to save, overcome obstacles, and challenge all sorts of opponents. First appearing in 1985, he became a symbol of the platformer genre.

Sonic from the creator Sega offered a completely different approach – speed. He embodied aggressive dynamics in contrast to the measured methodicalness of Mario. Together, they created the foundations for platformers that remain relevant to this day.

The classic games set the tone for the era of platform action games. The world created for Mario and Sonic became an endless testing ground for the player’s abilities. The developers understood that complexity based on simple rules makes the project exciting. The world included a variety of elements that set it apart from other games:

  1. Locations: A huge selection of different levels, from rolling green hills and tropical forests to underwater worlds and lava castles. Each location had its own theme and unique obstacles.
  2. Obstacles and enemies: The world of Mario and Sonic had a variety of enemies and traps, each adding a different level of difficulty. For example, Goombas and Koopas in Mario, and various robots and traps in Sonic. Obstacles were often moving platforms, spikes, pits, and secret passages that made progress more difficult.
  3. Collectibles: Coins in Mario and rings in Sonic. Not only did they add a collectible element, they often served as protection from enemies or a way to get extra lives.
  4. Bosses that had to be defeated to progress. Bosses had their own unique abilities. The user had to understand their patterns to win.
  5. Platforming and speed: The main focus in the world of Mario was on the accuracy of jumps, while Sonic emphasized speed.

Each level was a challenge, each new mission required more and more skill and reactions, and at the same time brought an unforgettable feeling of satisfaction. The diversity and complexity of the world, filled with different elements, such as enemies, bosses, and unique locations, allowed players to return again and again to overcome the next difficulty.

Conclusion

The platformer genre will never die because it is able to adapt and inspire while maintaining its essence. Versatility allows you to incorporate modern trends and technologies without losing the very magic that attracted you in childhood. The direction continues to grow, finding new heroes, locations, and stories that will inspire users of all ages for a long time.